If you want to be self-sufficient, you need four characters with the Vocations: Armourer, Historian, Tinker, Woodsman. If you play several Alts, or a single character in a Kinship, you should consider the Dependencies between Professions. If I have a class, what profession is needed to produce which item class? If I have a profession, then which Class profits from it by which item class? The following tables show further dependencies: Every class profits from Scrolls, Potions, Food and Jewellery, so a vocation containing a Scholar, Cook or Jeweller is no bad choice. You may choose your Vocation for the produced items. But this is a matter of personal taste and every combination has it's appeal. An Elf-Lore-master is a born Historian, a Hobbit-Hunter a Woodsman, a Dwarf-Champion an Armourer or Armsman. If you play a single Character in Solo Play, you can choose your Vocation to add to your personality. ![]() Note: A character may change vocations at any time however, you will lose ALL progress and recipes memorized in any profession that is not available in your new vocation. Profession availability by Vocation Profession ![]() Vocations and their associated Professions Vocation While your Vocation has some influence on your gameplay, you are completely free in your choice as you can play through the game with every Vocation, and even without one.Įvery Vocation consists of three Professions: Spend some time to carefully select your Vocation and its associated professions. While you can ignore crafting completely, it is something that adds more depth to the game and more personality to your character. Crafting is the process of making objects, typically out of materials gathered in the open world.
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